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描述
glTF-Packer
- A handy tool for bundling PBR textures into the glTF format.
- Ideal for exporting texture packs for web or game engines that support glTF.
- Helps reduce file size and simplify asset management.
What Are PBR Textures?
Physically Based Rendering (PBR) is a rendering approach that seeks to render images in a way that more accurately models the flow of light in the real world. PBR textures help simulate how surfaces interact with light, making them appear more realistic across different lighting conditions.
A standard PBR texture pack typically includes several maps:
- 反照率(基色): The color of the surface without any lighting or shadow.
- 正常地图: Simulates small surface details like bumps and dents without adding geometry.
- 粗糙度图: Determines how shiny or matte a surface is.
- 金属地图: Defines which parts of the surface are metal.
- 环境闭塞 (AO): Simulates how light is blocked in crevices and corners.
- Height Map (optional): Adds depth information for more realistic displacement.
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