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GLTF Packer – PBR Texture Creator

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glTF-Packer

  • A handy tool for bundling PBR textures into the glTF format.
  • Ideal for exporting texture packs for web or game engines that support glTF.
  • Helps reduce file size and simplify asset management.

What Are PBR Textures?

Physically Based Rendering (PBR) is a rendering approach that seeks to render images in a way that more accurately models the flow of light in the real world. PBR textures help simulate how surfaces interact with light, making them appear more realistic across different lighting conditions.

A standard PBR texture pack typically includes several maps:

  1. Albedo (colore di base): The color of the surface without any lighting or shadow.
  2. Mappa normale: Simulates small surface details like bumps and dents without adding geometry.
  3. Mappa di rugosità: Determines how shiny or matte a surface is.
  4. Mappa metallica: Defines which parts of the surface are metal.
  5. Occlusione ambientale (AO): Simulates how light is blocked in crevices and corners.
  6. Height Map (optional): Adds depth information for more realistic displacement.

 

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